And there are checkpoints along a specific climb so you don't have to go back to the beginning if you fall.Īt the end of every climbing session there is a platform which presents a couple of things firstly, it offers a magnificent view, made all the more special thanks to the excellent implementation of the latest CryTek Engine.
Each hand requires chalking occasionally to maintain grips and there is an indicator on them to remind you (they also become red and sore if you forget).
There are other things to think about too. But we can vouch for its effect on our heart rate and the amount of perspiration we left on the Xbox One controller once we'd finished just one level. To be completely honest, we've never actually climbed anything - save for a kitchen stool to change a lightbulb and a tree when we were younger (which we promptly fell back out of) - so can't really tell you how accurate an experience the game provides. It came about as several employees of Crytek are climbers in real life, so they wanted to develop something that would emulate the thrill of hanging off the side of a rock face with just your fingertips. But the latter seems more like an on rails experience than a full-blooded game.
THE CLIMB VR TOUCH SERIES
The developer, which is responsible for the Crysis series and Ryse: Son of Rome, is no stranger to virtual reality, having already announced PlayStation VR title Robinson: The Journey. The Climb is an Oculus Rift exclusive and one of those rare games that would only be possible in virtual reality. (Pocket-lint) - We've experienced plenty of games and demos on Oculus and other virtual reality headsets over the last couple of years, but few have left us in a puddle of sweat quite so capably as Crytek's new game.